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How To Efficiently Utilize Mining And Herbalism For Gold Farming In WOTLK Classic Storm Peaks?

Mar 04 ,2024

An unavoidable aspect of World of Warcraft is the acquisition of gold, whether it’s for outfitting a new character or obtaining exotic mounts, among other things.

This guide will illustrate how to efficiently utilize mining and herbalism for WOTLK Classic Gold farming in the Storm Peaks zone of WotLK Classic. Additionally, I’ll reveal some concealed locations where extra materials can often be found. Given the high player activity in this zone, there’s the possibility of encountering competition for veins or herbs.

How To Efficiently Utilize Mining And Herbalism For Gold Farming In WOTLK Classic Storm Peaks?

Efficient Farming Strategies

One of the most efficient farming choices is the Night Elf Druid.

This is primarily due to the utility of their flying form, which greatly facilitates farming, along with specific spells, such as Cyclone and Shadowmeld, allowing for easier disengagement from aggroed mobs.

Our primary objective is to gather as much Lichbloom and Titanium as possible within a 10-minute timeframe, which coincides with the duration of the entire route. Along the journey, we’ll also encounter Icethorn and Saronite Ores, which are valuable but not on a par with Titanium and Lichbloom. Therefore, if multiple herbs appear simultaneously on the map, priority should be given to Lichbloom over Icethorn, and for minerals, Titanium takes precedence over rich saronite over saronite.

The route we follow is intentionally designed for bidirectional traversal, with specific caves along the way. However, entering these caves poses the risk of finding minerals already harvested by others, so we proceed into them only if Titanium or rich saronite is present.

During my expedition, I was fortunate to discover several Titanium Veins, providing a promising start. It’s crucial to traverse the entire route at least three to four times to familiarize oneself with the locations of all herbs and veins.

WOTLK Classic Titanium Veins

Furthermore, the absence of other players engaged in similar activities enhances the likelihood of successful farming. While it’s possible to traverse the entire route without collecting anything, such occurrences are rare. The Druid class is advantageous in this regard, as it allows for quicker descent from elevated positions compared to other players with alternative quests. Upon encountering a cave housing only a single saronite vein, we opt not to enter, underscoring the importance of consistently checking the minimap.

As previously mentioned, entry into caves is warranted only if titanium or rich saronite is present. If your success rate on this route is hindered by excessive player competition, consider refining the route by incorporating additional sub-routes.

At this point, you may have noticed the timer in the upper right corner, indicating the duration of our farming session which we initiated earlier. The strategy entails concluding our farming efforts after 10 minutes, followed by listing all acquired materials for auction and awaiting their sale over the course of several hours.

Subsequently, we’ll multiply our earnings by six to estimate the hourly profit achievable through farming in the Storm Peaks zone, while accounting for the deduction of 100 gold, our initial investment. Should you have friends in-game interested in purchasing the materials you’ve gathered, arranging direct transactions via mail at agreed-upon prices can circumvent the 5% auction house fee.

This assessment was conducted on the private Warmane server, within the Alliance faction. Upon completing the route, we return to our starting point, having amassed a collection of materials, ready for sale. It’s important to note that the value of these materials fluctuates daily, rendering the figures provided subject to variation.

Additionally, we’ll factor in the element of luck, considering scenarios where all gathered veins yield titanium or all herbs turn out to be Lichbloom. Following the auction listing, we patiently await the sale of our goods, facilitated by the “Auctionator” addon, which streamlines the selling process. Upon logging back into the game after a few hours, we find that all items listed have been successfully sold.

Conclusion

In total, the earnings amounted to approximately 2.4k gold, a commendable outcome for a mere 10-minute farming session.

Extrapolating this figure, the hourly earning potential exceeds 14k gold. It’s worth mentioning that a 15-minute run yielded around 3k gold, albeit slightly less lucrative on average compared to the demonstration provided.

WOTLK Classic: A Quick Guide For Anub’arak In Trial Of The Grand Crusader

Jul 04 ,2023

Welcome to TLDR wrath guide for Anub’arak for anyone who wakes up half an hour before the raid.

Anub’arak is the final boss of the Trial of the Crusader and has three phases. The first two alternate between a Boss Phase and an Add Phase until 30% where it becomes a Boss Burn.

WOTLK Classic: A Quick Guide For Anub’arak In Trial Of The Grand Crusader

During phase one, Freezing Slash freezes the tank, so just heal through it. For healers, Penetrating Cold is a DOT that affects a handful of players. Add spawn in two at a time, which need to be tanked, so have your range swap to kill them. They give the tank a stacking debuff (Expose Weakness) and buff (Spider Frenzy) each other, so they need to be killed off before the next wave. You can get some WOTLK Classic Gold while killing them.

They try to burrow away, which you need to stop by tanking them on top of blue frost patches created by killing the blue orbs in the sky. Get a DK to grip them down and hold the adds on top. 

On heroic, there’s four adds per wave, so you’ll need two off tanks unless you have a chad tank who can take them all. Then they have a cast (Shadow Strike) that teleports them behind a random player and deals a lot of damage. So, it needs to be interrupted. Blizzard was actually helpful with this, as they all cast at the same time. So, you can use AOE stuns to interrupt them all.

The biggest change of heroic is there are only six orbs, so you need to manage when and where you’re going to use them. Drop on either side of the boss and hold two adds on each. But using one off tank means you only need to use one as you’ll need them for phase two. 

After around 90 seconds, the boss leaves and scarabs spawn around the room. They don’t do much, so clean them up while the boss becomes a Land Shark. He targets someone and chases them down with spikes speeding up over time. And if he catches you, you’ll probably die. Kite him over a patch of blue to remove it and knock him out for a few seconds. Then, he picks a new target to do it again.

On normal, bring down a bunch of orbs so you have enough for the whole phase. On heroic, you need to kite the boss for as long as possible before stunning him, as you should only use two patches. 

Have a DK pull down one orb at the far end of the room and try not to hit the phase one patch immediately. Having Paladins makes this phase easier is when the boss becomes too fast, they can use hand of protection on the unlucky bastard being chased to let them kite longer. 

When you have a hand, keep the boss close to a patch and a few seconds before it finishes, run over it to stun him. The rest of the rage should be at the opposite end of the room to give the new target more time to run. Then repeat this one more time with the last target kiting until the boss reappears.

And remember, it’s better to self-sacrifice than it is to waste a floor patch. When the boss reappears, it’s back to phase one. But on heroic, you’ll only have two shots at phase two before you run out of patches, as you’ll lead them in phase three. 

At 30%, the fight becomes a Boss Burn and on normal, the adds will stop spawning. You now get Leeching Swarm and Aura on the raid that deals 10% of your current health every second. Healers don’t shoot yourself when your balls drop faster than a boosted tank, as it is based on current health and not max health. So, less health means less damage.

It also heals the boss for a bit to keep the raid as low as you can, keep the tanks a little higher, and spot healing anyone with Penetrating Cold. On heroic, the adds keep spawning, so you’ll do it exactly the same as phase one. But healers need to babysit whoever has the adds.

All New Changes In WotLK Classic Phase 3

May 24 ,2023

WOTLK Classic Phase 3 is just on the horizon. When this patch goes live, a lot of things will change. So, in this article, I’ll be talking about these changes.

A new raid is going to be introduced at 10 and 25 Man raid. It’s Trial of the Crusader, and you can even do this on Heroic Mode as well. It contains 5 different bosses and there’s no trash. So, this raid is going to be fairly fast to clear compared to Ulduar.

Next to the raid, you’ll also find a new five-man dungeon, and you will be able to do this on Heroic Plus Mode as well. Each brush on normal mode but also Heroic Mode will be dropping Epics. So, this is a dungeon that allows you to catch up on a fresh level 80 character.

On top of this, when you clear Heroic Plus Modes, you will now also get a new currency, which is called Sidereal Essence. You can spend this currency in Dalaran. And you can spend the currency and purchase Ulduar 10 man Hardmode loot from Animated Constellation, which is a new vendor in Phase 3. So, this allows you to catch up even faster on a fresh level 80 character. Besides, in Heroic Plus Modes, you now also have a chance to get Ulduar 10 man loot. This means you will have the opportunity to earn more WOTLK Classic Gold.

Arena Season 6 is also ending. And instead, we get a new Arena Season with Relentless Gladiator in Season 7. New off-pieces are also available in Stormwind City and Ulduar, so make sure to prepare some Honor so you can instantly purchase these off-pieces. 

All New Changes In WotLK Classic Phase 3

Something a lot of dual crafters have also been waiting for is the possibility to prospect Titanium Ores. When you reach level 450 in dual crafting, you can now prospect these ores and when you do this, you have a chance to get one of the new Epic Gyms.

You can now do this on a level 80 difficulty mode and by doing this, you’re also rewarded with level 80 Epic Items. It’s not the best items but still, some of them are quite good for fresh double 80 characters or someone to try to catch up to prepare for the Trial of the Crusader.

We are also getting a new battleground, Isle of Conquest. This is a 40 versus 40 battle where you need to capture different objects and eventually also kill a boss. And when you have done this, you win the Battleground.

The UI and interface will also be changed. It will be a bit more similar to how it is in retail when you need to change different things. All key bindings will now also be changed in here. Back in Phase 2, it had its own separate section. This is no longer the case. So, everything you need to change will be in the options menu.

All five many heroics will now also be dropping Emblems of Conquest instead of Emblems of Valor. Emblem of Conquest can be spent in Dalaran to purchase items like Tier 8 but also items that are equal to Ulduar. 

If you have any leftover emblems that you’re not going to use, then you can convert them into Emblems of Heroism. With 10 Emblems of Heroism, you can purchase some of the new Epic Gems. However, pay attention to the price because some of the lucrative are well. Most use epic gems cost 20 instead of 10. All in all, these are the changes that will happen in Phase 3.

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