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How To Succeed In POE 3.24 Necropolis League? - Mastering The Spellslinger CoC Detonate Dead Of Chain Reaction Inquisitor Build

Mar 18 ,2024

Beginning our adventure today, we immerse ourselves in the nuanced mechanics and essential equipment necessary to excel in the Spellslinger CoC Detonate Dead of Chain Reaction Inquisitor build. Renowned as the premier league starter for POE 3.24 Necropolis League, mastering this build is paramount to success.

How To Succeed In POE 3.24 Necropolis League? - Mastering The Spellslinger CoC Detonate Dead Of Chain Reaction Inquisitor Build

Key Mechanics Of This Build

A character we are playing today is Spellslinger Cast on Crit Detonate Dead of Chain Reaction Inquisitor. We can swiftly develop this build as early as Act 4 with a basic four-link setup.

For the initial endgame phase, I’ve opted for a comprehensive unique equipment setup. This choice simplifies matters, as many players, particularly newcomers, may not feel comfortable with crafting or may lack knowledge in that area. By focusing on assembling appropriate POE Items with compatible gems and sockets, victory becomes achievable.

As for the advanced endgame, such as in the first week of play, I’m still deliberating whether to commit fully to this build for all content or pivot to another option. My decision hinges largely upon forthcoming patch notes.

Skill Gem Configuration

The surge in popularity of Detonate Dead, or the possibility of its nerf, could pose challenges for our build. However, should GGG decide to significantly alter the Transfiguration Gem associated with Detonate Dead, we have alternatives such as Volatile Dead, including its Seething variation, or even conventional ones. I’ve conducted tests on these alternatives, and while they perform adequately, they do exhibit a slight delay.

In some instances, acquiring these gems may prove costly on the first day. Therefore, if you’re not keen on racing ahead or adopting a highly competitive approach, I recommend investing more time in the labyrinth to craft your own gems and farm unique items for your setup.

Upon obtaining our skill gems, it becomes imperative to boost our critical chance to support gems like Cast on Crit and Volley Fire Barrage. Personally, I find Barrage to be a superior skill for triggering Cast on Crit as it feels less cumbersome. Additionally, using a wand that facilitates quicker power charge accumulation can enhance our corpse detonation rate.

Obtaining a Diamond Flask at the earliest opportunity, preferably with a chance to gain flask charges on Critical Strike, can significantly enhance our quality of life.

With the primary DPS gem setup addressed, incorporating a Spellslinger setup for Desecrate contributes to our overall quality of life. However, this setup tends to be quite demanding on mana early on, necessitating the use of mana flasks until we secure mana leech support to sustain it.

Other essential gems, such as Arcane Cloak, Shield Charge, and movement skills, can be customized according to individual preference. It’s important not to overlook the inclusion of Mark on Hit and Assassin’s Mark to facilitate easier single-target encounters.

In the interim, focus on leveling up a spirit gem for Desecrate to maximize our damage output. Additionally, integrating the Precision Aura into our setup is advisable.

Unique Items

Regarding the wand, our ideal choice is the Eclipse Solaris Engraved Wand, or any wand boasting Critical Strike chance. However, the Eclipse Solaris stands out as the top contender in this slot, surprisingly affordable at less than one chaos. Not only does it impart blindness upon enemies, but it also offers a Critical Strike multiplier, attack speed, and all the essentials required for our build, essentially free of charge.

As for the shield, our target is the Lycosidae Rawhide Tower Shield, which ensures our accuracy. Consequently, we can bypass the need to allocate a passive point for accuracy, as our strikes never miss.

The helmet primarily serves to enhance our quality of life. While the choice here is flexible, Onslaught proves particularly beneficial due to our reliance on attack speed.

When it comes to armor, we seek the optimal balance between evasion, block, and spell suppression. Early on, acquiring a unique armor such as the Briskwrap Sun Leather for mana regeneration from flasks and Pragmatism to amplify damage output, or Yriel’s Fostering Exquisite Leather for an early boost in critical chance, provides the best value.

For gloves and boots, our priority lies in securing life and Mana Leech, alongside a high dexterity stat to accommodate the build’s dex requirements. Lioneye’s Paws and Slitherpinch emerge as top contenders, offering both substantial stats and quality of life leech benefits.

Path of Exile Wurm's Molt

Wurm's Molt is indispensable for the belt, ensuring our survivability and mana management during the early endgame phase. Its additional stats are equally crucial, especially considering Inquisitor's Righteous Providence, which heavily relies on stat stacking for critical chance.

Opting for a Thief's Torment Prismatic Ring proves a wise choice for the ring slot, offering invaluable assistance with resistances, life, and mana on hit.

Regarding amulets, the selection can be somewhat nuanced. Early on, Ungil's Harmony is essential for maintaining a high cast on crit frequency, later transitioning to the Bloodsoaked Medallion as we level up. If Ungil's Harmony is chosen, it's imperative to allocate the Elemental Overload Keystone to mitigate the downside of reduced damage from Critical Strikes.

Closing Thoughts About POE 3.22 Blast From The Past Event

Nov 20 ,2023

As you know, the POE 3.22 Blast from the Past event ended. So, in this guide, I want to share about my experience playing in this event. 

Closing Thoughts About POE 3.22 Blast From The Past Event

Build & Atlas

When we join these November events, we want to level up as fast as possible. To do this, we want to avoid dying at all costs because we will lose 5 times XP if we do. 

So, I opted for a tanky build that didn’t require any mandatory gears. My choice was Ziz’s Explosive Arrows. I’m sure a lot of people played his build already, and I also heard a lot of good things about the build. 

Unfortunately, I was more interested in trying other builds, so I was very late to the party. Anyway, I tried his build and I think it is an excellent choice for events like this. 

Levelling was a little rough at first, but then became very smooth once I started using Explosive Arrows at level 28

In the endgame, I was able to summon a maximum of 5 totems, including 2 from multiple totems, 1 from Panopticon and another one from Ancestral Bond

Survivability was never an issue. I got a lot of life from the passive tree. I didn’t even get full spell suppression, but resist cap was enough to run all yellow maps comfortably. Bossing was alright, too. 

The clear speed, however, was not that good. This is mostly because I didn’t use Greater Multiple Projectiles, also it was difficult to get Rain of Splinters in this one-week event. 

But overall, I still enjoyed the build very much. Unfortunately, I only got to level 86 in this event because something urgent came up and I wasn’t able to play a lot this week. I was hoping to get to level 90 at least, but couldn’t quite make it. 

In this event, I specced into Abyss and Breach. This was not the best farming strategy for this build but it allowed me to get as much xp as possible. 

Increased pack size was very useful, not to mention that Abyss could give 50% increased xp for killing the monsters.  

POE 3.22 Blast From The Past Event

Sentinel

I skipped Sentinel league back then. So, I was very excited when this event was announced. 

Now, I can understand why people enjoyed this league very much. Sentinel was very simple and didn’t interrupt the players when running maps. You could deploy the Sentinels anytime you wanted, and they would follow you for a duration of time. 

I was the red and blue gang. For the blue Sentinel, I liked to deploy it after opening strongboxes because it could empower multiple enemies in one shot. 

Then, I killed the monsters and got my loot. It was very easy. As for the red Sentinel, I deployed it whenever I encountered a lot of blue packs. I think the best way to farm was probably to gather as many monsters as you could, deploy the blue Sentinel, kill all monsters empowered by it, then deploy the red Sentinel and kill the rest. 

Kalandra

Kalandra, on the other hand, wasn’t new to me. I played a lot during that league. Kalandra was okay for me, but I would prefer to farm something else for POE Currency

The most valuable thing in Kalandra was the Reflection of Paradise. You basically hit the jackpot if you could get it. It functioned like Untainted Paradise where it could give you tons of xp for killing monsters, which was insane for levelling.  

Overall, I enjoyed this event very much. I just wished that this event could be longer to play around more with recombinators.

All November Events In Path Of Exile 3.22 Explained

Nov 06 ,2023

Today, we’re going to provide an overview of the upcoming events in POE 3.22.

November Events Intro

In November, 3 Path of Exile events are on the horizon.

When strategizing these events, the goal was to cater to the diverse preferences of our player base. GGG team understand that some of you relish crafting unique character builds. Others seek added challenges and some simply crave the thrill of intense combat.

As a result, these events have been thoughtfully scheduled to avoid overlapping, allowing you the flexibility to participate in more than one should you choose. Your gaming experience is their priority. 

However, if you want a better gaming experience, you’d better prepare enough POE Currency.

All November Events In Path Of Exile 3.22 Explained

Awards

By achieving level 50 in any two of the events, you will secure two guaranteed Ancestor Mystery Boxes for your account. In total, this amounts to two guaranteed mystery boxes distributed among all three events. 

These events also feature an extensive array of microtransaction prizes, which will be randomly awarded to characters reaching specific level milestones.

Further details about these rewards will be elaborated upon shortly. 

Krangled Passives

Beginning with the first event, Krangled Passive is set to commence on November 3rd.

In this event, the passive skill tree, along with all ascendancy trees, has been intentionally mixed up. 

The distinctions between minor passive skills, notables, keystones, minor ascendancy skills, and major ascendancy skills have been interchanged within these categories, meaning that a notable passive skill remains a notable passive skill. But it’s now randomly assigned.

Additionally, all players will be working with identical skill trees, but the Scion character class is not accessible in this event. 

The GGG team has introduced a range of additional POE Items for players based on their level achievements. The rewards become increasingly valuable as your character’s level rises. The top three players overall will receive a full microtransaction bundle.

POE 3.22 November Events

Blast From The Past 

Next in line is Blast From The Past scheduled for November 10th.

Unleash the potential of the Sentinels and embark on an adventure into the enigmatic Kalandra Lake, the Blast From The Past event extends an invitation to rediscover past Path of Exile leagues or venture into them for the very first time if you happen to miss out on them.

During this event, nearly every corner of the Path of Exile world is infused with the mechanics of both Sentinels and Kalandra.

And remember, this event operates without the voided rules, ensuring you can fully enjoy crafting with recombinats.

The supplementary reward system closely resembles that of the previous event. Your chances of receiving relevant rewards increase as your character’s level rises.

Shifting Stones

The final event, Shifting Stones, is scheduled to commence on the 17th of November.

Have you ever dreamt of hosting 10 Tormented Spirits in the mud flats? In the Shifting Stones event, that dream becomes a reality.

In every area, you will encounter one of the following league mechanics, amplified by an Associated Atlas Keystone:

  • 10 Tormented Spirits with Speaker Of The Dead Keystone
  • Blight with Cassia’s Pride Keystone 
  • Legion with Timeless Conflict Keystone 
  • Delirium with Unending Nightmare Keystone 
  • Beyond with Endless Tide Keystone 

These mods will change every 15 minutes. 

Wild Strike Melee Build for POE 3.22 Trial of the Ancestors League

Sep 12 ,2023

Wild Strike is back folks! And it’s prettier than it’s ever been! So I’m gonna be sharing my thoughts, tips and instructions on how to execute this build now. Because it ain’t that simple to get started. 

But if you’re beginner or poor in POE Currency, this might be a good build for you.Wild Strike Melee Build for POE 3.22 Trial of the Ancestors League

How to Prepare?

So when I started this build switching from my other build in the same character, I was quite disappointed and sad the way how bad things were. Turns out I was wrong. Had to wait patiently to level my gems...... 

I bought a level 21 ice bite support and the rest of ma damage gems of level 20. Well, that changed the performance of the build entirely. And then, I made a couple of tweeks here and there trying out different POE Items

And finally, it turned out to be a great build, and that’s why I’m making this guide. 

About the Build

So getting to the build, it’s cheap, and less than 15 Divine Orbs. But this one is exclusive only to this league. Unless we get the new items called Honoured Tattoo of the Barbarian back in a future expansion. It’s great for running a T16 Harvest, Legion, Ritual, Expedition and regular bossing.

It’s a budget melee build, so I wouldn’t warn you about these things unless it was a ranged character. Do not roll map modifiers such as chance to avoid elemental ailments, cannot leech, nor any sort of stuff like monster are crit resistant. 

The worst of them are monsters steal power, frenzy and endurance charges. Because this build depends entirely on frenzy charges.  

If you lose all your frenzy charges, you’ll be like an old doggo who lost his feet on his way back home. It ain’t that worse, but if your character dies, just use The writhing Jar Flask

When you kill 2 worms, you get at least 6 charges back. This is why we are grabbing this mastery instead of the regular damage mod. Unless you play it you won’t get it, numbers on PoB can be quite decievin in practice. 

With the worst outta the way, let me tell you how strong it is. How many melee builds have you seen with fortify, arctic armour, tons of evasion, fully capped spell suppression, and 4 to 8% effect of sap? Were able to stand toe to toe with map bosses and pinnacle bosses coz of this. 

With 15 Divine Orbs, I could make a spell based power charge stacker with way more damage with safer playstyle, or another boring totem build. But until GGG gives us that magical buff where you can actually bring a knife to a gunfight, this is as best it can get for true melee builds. 

Another one of my budget builds like this is that Volcanic Fissure build with Vengeance Cascade

Another important thing to note in this build setup is that since we’re using Utula’s Hunger body armour, we can’t have any other life mods in our gear setup. You can grab life modifiers in your passive tree, but not in your jewels and gear slot, not even life leech mods. 

The playstyle can be quite different for a lot of you. If you have ever played a Boneshatter build, it’s just like that. 

While mapping, you gotta Leap Slam, then Frostblink, Blood Rage, then hit a few bad boys, then Leap Slam and Frostblink. It’s a fun playstyle to get used to. 

Now, don’t set to always attack without moving. Because you don’t have much melee strike range on this one. When you face a bunch of bosses, put down your totems first, then Blood Rage and then start hitting. I would recommend moving a tile or 2 if you’re taking too much of damage. 

The most annoying thing is the ground degens, especially from maven balls. 

POE 3.21: How To Get Easy Divines? - Synthesis Maps Farming Guide

May 09 ,2023

Here is my Synthesis Distant Memory Maps farming guide.

Preparation

For this strategy, you don’t need to spend Atlas skill points. You only need to purchase a set of four Distant Memory Maps for 0.6 Divine sets and also Maven’s Invitation: The Forgotten. I actually bought 11 sets of these maps and that’s 44 maps total. And in the end, I will tell you my profits.

What To Do?

Now, what you should do so when you just enter the map? You shouldn’t kill all the monsters because it’s just wasting your time. You’d better just run to the boss area, kill the boss, and you get one of four main unique items. They can be rings, helmets, shields, and gloves.

With this strategy, we don’t even look at shields and gloves because almost always they cost nothing. Helmet would take only if we see really good implicits. For example, yesterday I got a helmet with increased hour effects and sold it for 15 Divine Orbs. But the main reason why we formed Distant Memory mobs is, of course, rings. They can be really expensive or can cost nothing. It depends on ring base, modifiers, and your luck.

POE 3.21 Synthesis Maps Farming Guide

So, I did invitations of these 44 Distant Memory Maps in one hour and I got 27 rings, which I will identify later. I got eight Maven’s Writ for 8.5 Divine. Also, I got two cheaper Awakened Gems for 0.2 Divine total, 2 Orbs of Conflict for 0.3 Divine and one Conqueror Map for 0.2 Divine. Even without 27 rings, I already got 9.2 Divine when I spent only six.

Profit

In the end, I want to look at the real profit you will get because it’s time for rings.

From 27 rings, I got two really expensive POE Items. The first ring I sold really fast for 30 Divine Orbs and it was increased damage plus increased chaos damage and implicit and double chaos modifiers. So, it’s really intending.

POE 3.21 Distant Memory Maps

The second is a double physical ring, and these mods cost around 2 Divine Orbs. And all the other rings cost from 10 to 100 Chaos Orbs. But I don’t count them.

So, now let’s talk about my net profit. As you saw before, I spent six divines for all maps plus invitations and I got 9.2 Divine Orbs from the invitations and 32 divines from the rings. Of course, I got one really lucky ring. But when you run these big amounts of Distant Memory Maps, you can get it too and you never lose your money.

Anyway, for this Distant Memory farming, I got 41.2 Divine Orbs and -6 divines that I invest and is 35.2 divines net profits.

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